Skills

The skills available to characters at the start of the game are based upon the fact that they went into torpor around 1650.

Mental Skills
Add Religion – Study and knowledge of religions and their ceremonies
Add Warfare – Management of troops and tactical awareness.

Note :: that Occult still deals with the mystical world. Where as Religion would be an understanding of real churches or local beliefs.

Physical Skills
Archery – The use of bow and arrow in combat
Ride – Ability to skillfully ride a horse or drive a carriage
Sail – Ability to skillfully manage all kinds of watercraft.

Social Skills
No Changes.

When deciding on specialization keep in mind the technological and social differences of 1650 vs 2011.

Skills

House of Stuart khunkwai